Planet Simulator

I wrote this as a project for a graphics class. Since I was given leeway for the language, I chose Python. I tested it on my Thinkpad running gentoo, and my iMac running OS X 10.4.
From the README:
Paul Bourke's web page is a wonderous playground of graphics algorithms, cool ideas and code bits. His idea for generating random landscapes really caught my eye.
Paul Bourke's planet rendering
I decided to try my hand at it using my favorite language, Python, without looking at his "C" source code.
Python 2.3+
[Pyopengl](http://pyopengl.sourceforge.net/)
mars_palette.txtearthy-green_palette.txtearthy-dirt_palette.txtearthy-cliff_palette.txtvenus_palette.txtneptune_palette.txt- halve the scale on the slices